/////////////////////////////////////////////////////////////////////////////////
// Fast Container Library
// MIT License
// Copyright (c) 2013 Nathaniel Elliott
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
/////////////////////////////////////////////////////////////////////////////////

#pragma once


//include all headers

#include "common.h"
#include "forward.h"
#include "type_traits.h"
#include "memory.h"
#include "algobase.h"
#include "algorithm.h"
#include "math.h"
#include "rand.h"
#include "sort.h"
#include "utility.h"
#include "iterator.h"
#include "functional.h"
#include "numeric.h"
#include "heap.h"

#include "allocator.h"
#include "pool_allocator.h"
#include "stack_allocator.h"
#include "linear_allocator.h"
#include "fixed_allocator.h"
#include "static_allocator.h"

#include "static_array.h"
#include "static_array2d.h"
#include "static_array3d.h"
#include "dynamic_array.h"
#include "dynamic_array2d.h"
#include "dynamic_array3d.h"
#include "multi_array.h"

#include "vector.h"
#include "vector_pod.h"
#include "vector_ptr.h"
#include "vector_set.h"
#include "vector_multiset.h"
#include "vector_map.h"
#include "vector_multimap.h"
#include "parallel.h"

#include "circular_buffer.h"
#include "deque.h"
#include "stack.h"
#include "queue.h"


#include "fixed_vector.h"
#include "fixed_vector_set.h"
#include "fixed_vector_multiset.h"
#include "fixed_vector_map.h"
#include "fixed_vector_multimap.h"
#include "fixed_parallel.h"
#include "fixed_list.h"
#include "fixed_slist.h"
#include "fixed_circular_buffer.h"
#include "fixed_deque.h"
#include "fixed_stack.h"
#include "fixed_queue.h"
#include "fixed_priority_queue.h"

#include "static_vector.h"
#include "static_stack.h"
//#include "static_queue.h"
#include "static_priority_queue.h"


// strings
#include "basic_string_ref.h"
#include "basic_string.h"
#include "fixed_string.h"
#include "static_string.h"
#include "string.h"
#include "string_ref.h"
#include "tokenizer.h"

// these must be explicitly included
//#include "wstring.h"
//#include "wstring_ref.h"

// node-based containers
#include "list.h"
#include "slist.h"
#include "intrusive_list.h"


// binary-based containers
#include "bitset.h"

#include "bit_array.h"
#include "static_bit_array.h"

//smart pointers
#include "scoped_ptr.h"
#include "intrusive_ptr.h"

